S.t.a.l.k.e.r. 2 enemies
Kneeling is the best for sniping, but although your aim steadies out, you may not be able to see over certain things. You have two levels of crouching - the crouch and kneel. You can jog by default holding the modifier key and moving means you walk (quieter). It will also blur your vision as you try to stay focused.Ĭrouching, Kneeling, Jogging, Jumping, and Sprinting Vodka will reduce some of the radiation, but not all of it. Radiation is reduced from anti-radiation drugs (traded or looted), the yellow (science) medikit (ditto), or by Russian vodka. When loitering, avoid easily radiated objects (like cars or metals) and steer clear of rad-zones unless you have anti-radiation measures, or you can reload your game right there. Note that even with spacesuits, irradiated areas will slowly build your radiation bar to maximum. Accumulating a critical amount of radiation means you cannot fight off the effects with anything except painful anti-rad medicine. As the radiation is more serious, the more life you lose. Until you get the spacesuits to seal up your heads and provide NBC shielding, walking through the radiation areas will quickly poison you with radiation and a symbol will appear on the lower right of your main HUD. Radiation is dangerous without good protection. While anomalies are dangerous, they are localized in one area and you have ample warning for radiation, you only get a dread sense of an unknown source of heat as your vision starts to brighten, pale, and your geiger counter starts ticking faster than an 80 year old man taking a roller coaster ride.
You have a universal anomaly detector and a universal geiger counter. When going on a long trip or simply exploring, take along a food tin or sausage in case you don't find any at your destination. Sausage and tins are the most filling while bread is the least filling (but the lightest to carry). The three types of food are - bread, sausage, and preserved tin (canned) food. The more filling the food, the longer you can go without food (up to roughly 12 game hours). Food can be traded or looted, and never spoils.
If food is not ingested in time, the character will proceed to more ravenous hunger and lose more life over time. A fork and dish icon will appear in the lower right of your main HUD. Over the course of the day, the character will become hungry and require an intake of food. Bandages are sold from Zone traders and should be the first item you loot from a corpse or stash. Unless bandages (with quick-coagulant) is applied, you will die instantly from a hemmorage (unlike Homer Simpson).
Light bleeding may stop over time, but that only occurs during the easiest of difficulties and only from the lightest wounds.īleeding can lead to hemmoraging, which is denoted by the red or deep red bleeding icon. The only two things stop bleeding (normally) - bandages and blue (army) medikits. If you are injured, you will notice that there is a "bleeding" marker on your lower right hand HUD.īleeding means your character slowly loses health over time as you lose vital hemoglobin.
Chances are you might've shot someone by accident while playing around with the keyboard controls (optimizing them). What new challenges await stalkers within the depths of the new zone? Why do anomalous outbursts continue to rattle the Zone, and what can be done to stop them? Which faction will take the upper hand in the Factions War? These and many other questions will be answered in the official prequel - S.T.A.L.K.E.R.: Clear Sky.Your character can bleed to death. The main character experiences the key role in the events that led to the creation of the Zone right up to the point from which the original S.T.A.L.K.E.R. The protagonist is a mercenary who appeared at the edge of the opposition between stalker factions, Strelok and even the Zone itself. There are no more old enemies or friends - now, everyone watches out only for themselves. Hostilities for the new territories, artifact fields and spheres of influence flare up among groups. The transformation of the Zone map destabilizes the fragile balance of forces in the Zone. With the anomalous activity at its maximum, the unstable Zone continues to tremor with outbursts. Stalkers and expeditions perish or end up isolated within the lost territories. An immense blast of anomalous energy transforms the Zone: the once reliable and relatively safe roads are no longer so, the landscape is wiped clean by outbursts of anomalies, and previously unknown areas appear on the Zone map. game.Ī group of stalkers, for the first time, reaches the very heart of the Zone-the Chernobyl Nuclear Power Plant-and triggers a cataclysm on the brink of a catastrophe. S.T.A.L.K.E.R.: Clear Sky is set in 2011, one year prior to the events of the original S.T.A.L.K.E.R.